My story's enemies keep getting stronger and stronger.
Onthra:
Crenval:
Talvix:
These three don't show up in the story until really in the 2nd half of the story with most of their power intact. The character that fight against them are at 4th or 5th form by the time they are at this omega level, but to think that I would have to continue to look at them meant that I had to take their design seriously. I have long since removed myself from editing the story, but it's been interesting to see that implementation has gone perfectly.
The three evils are essentially designed for maxed out characters, but I just see now that with movement AI, I was kind of right to keep it in the back of my head until I could further evaluate them. Impressive how far AI technology has come, but troublesome to see that these character need a bit of an design adjustment as they would be too challenging from their original design.
Overall, I think the pacing with the technology is great that it allowed me to evaluation my original characters, but I do think that today, I see that I don't really like it as much as I used to. I think Crenval and Talvix specifically have inherent problems with their abilities and damage values that would take too long to adjust (backend things with the design from the story concept).
Then there's Zelazon themselves that I'm like... oh boy. That character has to be redesigned overall... Sigh.