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Zelazon
Retired music designer and retired tournament gamer.
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The Return of Super Metroid... or not quite...

Posted by Zelazon - 2 weeks ago


When Super Metroid returned back to form when Twitch.tv started running the game through randomizers and similar content, I had seen what I thought was never possible... for an old game to become relevant again!


The problem was that if the game was relevant in the early 1990, 2018 was nearly 30 years away from when you could buy the game in stores, and kids my age stood no chance at being able to stand in line with a copy of the game. Though unfair, it's just the relevant standard for being only 6 or 7 and trying to buy your own game.


The lore with the Metroid series was one that was quite discussed in the late 1990's throughout 2000 through 2010, and so to try to bring up the whole content is something you could look at old article and see that a lot of magazines like EGM had already stated what was relevant at the time, since in the 2000, a different demographic had been the relevant target audient for Super Metroid. Over the year, I felt like I had missed the relevancy of the brand that I was supposed to be a part of, and it's why talking about it is so odd.


However, there are a few contexts that I want to go over with specifically Metroid and Metroid 2, in which the Chozo could not be trusted. Even though you were getting things from them, it wasn't apparent until Super Metroid that the Chozo statues were in an enemy state and that they were designed to attack Samus the whole time. How there are contextual clues on this is that a lot of the abilities that Samus gets in Metroid 2 seemed to have tinges of being something that designed for something else. It's hard to specifically point to anything in the game, but Metroid Fusion had done an excellent job of stating that the Chozo were playing with viruses to see if they could gain anything from their abilities and, if failed, would be contained in a statue. These abilities were modifications of the stuff they were working on, and because they failed, it would take awhile before the ability could convert to abilities that Samus would eventually use.


This idea is not new; Samus had learned a lot of her abilities in Zero Mission were so foreign to her that a lot of them had alien text associated with it. Why this matter so much is that her capacities were reliant on viral technology that you start to get concern about where the idea of Metroid had even come. If you use a virus to do anything, you run the risk of it blowing up everything that was intended for the project, which was a theme that continuously happened in the Metroid series.


This matters because after Metroid: Other M, the problem has become so pervasive that the idea seemed to have exploded on itself. Nintendo had tried so often to get this idea to work, but it's always seemed like a bad idea because Metroids themselves are too dangerous to be ever used in a game as they represent a pure virus. Metroid 2 kind of went over that Samus really lack the capacity to deal with Metroid that appeared in that game, and then you get to the fact that they kept on evolving meaning that at some point, you have to drop this series; Samus probably was not going to get through the game and the series would have to die because they were playing with dangerous monsters.


Tying the concept back to start is that this theme was a problem that Nintendo did not address in a meaningful fashion. You see that twitch streamers are enjoying Super Metroid, but the brand has not been back to form since the late 2000s, and it's just the point that you can only try to bring back the old games without people seeing the context in which the game exist and knowing that the series was in dire straits since 2000. How these people can move forward is just like believing that these people actually could defeat Metroids without at least some of them dying... It's a serious challenge if there isn't really a longevity with the brand.


I honestly think Super Metroid got in the way because it is the type of game it is. Two, the relevancy of Super Metroid had fallen to the age of PlayStation and Nintendo 64, meaning that the traction from these kinds of games were short-lived. It just revealed that like the Dreamcast, one could only hope for the best but a downfall is truly a downfall when Metroid Prime 4 never populated and Nintendo knew that it was not going to show up.


At the end of the day, those who knew the story knew that Twitch was going to have to find a different series to rely on because, like Super Metroid, do not play with dangerous monsters.


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