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Zelazon
Retired music designer and retired tournament gamer.
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Joined on 1/14/24

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8k Testing and the Unfortunate Truth Behind It

Posted by Zelazon - January 26th, 2024


Ever since getting my new PC in November of 2022, I have been doing a lot of testing in the 8k resolution to see how powerful 8k was in comparison to 4k, and just what possibilities there was when looking at the format.


The ride has been rough for starters. When I started, I felt like the only growth I was going to get from a high-tier pc setup was only going to be for music design since I had the perfect optimal design for the best of music composition and mastering programs. No longer would I be hindered by CPU limitations or by the old of not having X part; I could just do what I wanted. That dream was killed when I got an 8k tv which rendered every old game obsolete and stomped on prior musical ambitions as I could not fathom putting so much effort into a single song if I wasn't going to be making a professional-level song, get a music degree, or host concerts.


The main thing I have run into with the RTX 4090 is that it runs on max usage on nearly every game and currently is unable to get meaty frame that are necessary for it to be viable from a competitive standpoint. Additionally, the tv itself is limited to 60 frames, but many of the game struggle with keeping above 50 fps when yielding today's best parts without being liquid-tube cooled systems, which I doubt could help the fps any further aside from future upgrades of five or so years.


This upgrade was a painful reminder of how potential became a problem as I am really unable to think of stomaching such a cost without the upgrade being reasonable. NVIDIA was not thinking about the problem as they have been focusing on AI, but it's one of those things that the old games got killed so hard because the resolution makes them entirely obsolete, that playing them is nonexistent. May games have low-quality resolution texture and models that they don't get past the "Worth Playing" test.


One game that did pass was Ghostrunner 2, but the violence in the game is so graphic that is not really viable in the long run.


A lot of the games from early 2010 did not make the cut either, and hopefully companies are looking at today's game with an analytical lens to fix the problems plagued by the older resolution.


The problem stemmed from the fact that when they release the 3090, 8k gaming could work, but the results were poor to non-existent. Games didn't work, the GPU was bad, trying work arounds were not possible. Today, the 4090 has done significantly better, but it's one of those components that does hurt if they didn't not address the main problem of getting it to be completely functional at the price range it was being offered at. It's disappointing if you are not looking at the design and realizing that many people got robbed of the content because the GPU was poorly designed from a future-proof perspective.


I may write more articles later regarding 8k.


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