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Zelazon
Retired music designer and retired tournament gamer.
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Concerns About "Gamers" and Streaming

Posted by Zelazon - January 15th, 2024


As I see more people engaged into gaming today, I have gotten concerned with the amount of feigning over streamers pretending to like a game, only for them to be more interested in shoving food down their face versus having a genuine interest in the game they play.


Twitch.tv currently:

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In the past, there used to be so much content surrounding Mario (from Super Mario Bros. 3, Super Mario World, Super Mario 64, etc...) and it used to look like there was some content from these streamers that fit the brand. From 2018 to today, it's been astounding that the direction that has been influencing these streamers is going in a place that will lead nowhere.


As someone who used to go to plenty of tournaments in late 09 until 2016, games were never a source of revenue. Half of the time, games were something you had to go to a gaming shop to pick up, and for games like Super Smash Bros. Melee, you had to hope that people purchased the same game to get some level of competitions for the game to remain competitively viable. Aside from the old emulator arguments, there were no issues if you could find a similar gaming community and, if not, you could just avoid the game by not buying it.


Today, the streamers that play these games over and over again seem to fail to realize that the state of gaming is at an all-time low because the people who are making the game are not making them anymore. These streamers are supposed to incite interest into gaming development, to become a programmer, and to do something where they can meaningfully participate in the creation of awesome games. However, as personally being blocked from the gaming development aspect my whole life, I can clearly see why there was no chance that budding game designers would have the chance of making one.


I think in the 1990 (going way back), adult had a better perspective on how the orientation of games were to be designed. Coming from a non-technological background, the adults then had a very hardcore perspective on how technology was to be build. They were building electronics from scratch, and they knew that the ideas were fresh. Today, we have a lot of resource materials from Wikipedia to many of the YouTube videos that help individuals understand how to craft something, but in the 90s, there were not instructions in an easy format in which required either a technical prowess to be able to create a game or to be good enough to have the resources to make one.


To avoid having this sound like a documentary, it's hard to fault many of these streamers from understanding exactly what the problem is, but the main point is that computer programming is a near impossible task without a fundamental understanding of calculous mathematics, and the point that you think all these people pass that class is nonexistent. It is hard and takes too long to make a game from scratch. However, even so, it is something that permeated into fundamentally strong gaming mechanics because the mathematics had to be perfect or there was no game.


With this level of burnout from Mario games, it is hard to see how these streamers can expect anything more from viewer interest to revenue from playing the games, to just being interested in the field when there seems to be very little content being produced in today's time. E3 is no longer held, and many of the game shows are done in secret that there is little transparency on what is being developed today. Mostly, people have to check steam or buy a PlayStation to keep up with the fact that games today are now little-kid exclusive.


It's painful, but I just don't know what to say these days.


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